Dishonoured - KaOs and Reloaded Fix - Braveheart2112 | 3.14 GB
Action | PC | 2012
through "Dishonoured" I killed someone. I didn't intend to; he spotted
me as I was trying to sneak past, and I had to shut him up. But even
though I was able to complete my mission, I felt like I had failed.
unusual in the violent world of video games, where the default mode is
to shoot first and never ask questions. Don't get me wrong: The
protagonist of "Dishonoured" (Bethesda Softworks, for the Xbox 360,
PlayStation 3, PC, $59.99) is an assassin, and plenty of blood gets
spilled no matter how stealthy you are. But there are benefits to being
merciful — for one, fewer corpses means fewer rats infesting your
It's thrilling to play a game that rewards you for
not doing the things so many other games mindlessly encourage. You can
play as a more ruthless assassin, but what's the fun of that?
is set in Dunwall, a city with a passing resemblance to London during
the Industrial Revolution. Your character, Corvo, is bodyguard to the
Empress, and you become the prime suspect when she is murdered.
Fortunately, a team of loyalists think you're innocent, so they help you
break out of jail and set you on the path to vengeance.
typical mission takes place in a gaudy bathhouse, where your primary
goal is to eliminate a pair of sadistic aristocrats. Once you sneak past
the guards, you need to tiptoe around the courtesans and their patrons,
eavesdropping on their conversations until you can figure out where the
targets are hanging out. You also have to deal with the establishment's
madam, a calculating distillery owner and a kinky, blindfolded art
dealer who mistakes you for a dominatrix. Again, you don't have to kill
anyone — and figuring out how to complete the assignment without raising
any alarms is thoroughly satisfying.
Early on, a supernatural
entity called The Outsider gives Corvo a beating mechanical heart that
helps the assassin find hidden objects throughout Dunwall. "Bone charms"
provide minor boosts to skills, but runes are far more useful: You can
trade them to learn entirely new techniques.
The most useful
superpowers are "dark vision," which lets you see guards through walls,
and "blink," which lets you teleport short distances. But you can also
slow down time, possess animals and humans, or summon a swarm of rats to
devour your foes. It's a versatile set of skills that gives you a
multitude of ways to tackle any mission.
The world of
"Dishonoured" looks both familiar and alien. There's a steampunk
esthetic (although, since Dunwall runs on whale oil, "oilpunk" is
probably more appropriate) that infuses every location, from pathetic
hovels to decadent mansions. The intriguing supporting cast is brought
to life with distinctive, angular character design and first-rate voice
work from actors like Susan Sarandon, John Slattery and Brad Dourif.
is a delight, in part, because of a few things it doesn't have. There's
no multiplayer mode, which would be ridiculous in a game about a
lone-wolf assassin. And there are none of the bombastic boss battles
that nearly derailed last year's otherwise excellent stealth game "Deus
Ex: Human Revolution."
Co-designer Harvey Smith also worked on
the original 2000 "Deus Ex," and fans of that classic will find much to
love in "Dishonoured." It's the result of a talented group of people
being allowed to pursue a vision without having to follow industry
trends, and it's one of the year's finest games. Four stars out of four.
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